| async Task EdgeMultiplay.EdgeManager.ConnectToServer | ( | bool | useAnyCarrierNetwork = true, |
| bool | useFallBackLocation = false, |
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| string | path = "" |
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| ) |
Connect to your EdgeMultiplay server based on location and carrier info
use public override void OnConnectionToEdge() to get the server response
| useAnyCarrierNetwork | set to true for connection based on location info only |
| useFallBackLocation | set to true to use overloaded location sat in setFallbackLocation() |
| path | You can specify a path for your connection to be verified on the server side |