◆ ConnectToServer()

async Task EdgeMultiplay.EdgeManager.ConnectToServer ( bool  useAnyCarrierNetwork = true,
bool  useFallBackLocation = false,
string  path = "" 
)

Connect to your EdgeMultiplay server based on location and carrier info

use public override void OnConnectionToEdge() to get the server response

Parameters
useAnyCarrierNetworkset to true for connection based on location info only
useFallBackLocationset to true to use overloaded location sat in setFallbackLocation()
pathYou can specify a path for your connection to be verified on the server side
Returns
Connection Task, use OnConnectionToEdge() to listen to the async task result