◆ ConnectToEdge()

void EdgeMultiplay.EdgeMultiplayCallbacks.ConnectToEdge ( bool  useAnyCarrierNetwork = true,
bool  useFallBackLocation = false,
string  path = "" 
)

Starts the connection to your Edge server, server discovery is based on GPS location and the telecommunication carrier

Parameters
useAnyCarrierNetworkTrue by default, set to false to connect to a specific carrier, set carrier name using EdgeManager.integration.carrierName
useFallBackLocationFalse by default, location is acquired from user GPS location, if you are using location blind device like Oculus, use EdgeManager.integration.SetFallbackLocation()
pathYou can specify a path for your connection to be verified on the server side