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static |
Sends Join Or Create Room request to the server, the server will try to match a player with any available room if the server didn't find an available room, the server will create a room for the player
use public override void OnRoomCreated or public override void OnRoomJoin to get the server response
playerName | player name to be assigned to player |
playerAvatar | (integer value) Avatar Index from EdgeManager Spawn Prefabs |
maxPlayersPerRoom | In case of room creation, the maximum players allowed in the room |
playerTags | Dictionary<string,string> custom data associated with the player |