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static |
Sends a UDP Message from local player to other room members, can be used only after the game starts (OnGameStart())
on the player manager that inherits from NetworkedPlayer use public override void OnMessageReceived to get the forwarded message
UDP Messages are limited to 508 bytes if you want to exceed that make sure you slice and reassemble your buffer
gameplayEvent | the GamePlay Event to be forwarded to other room members |