PlayerManager

Functions

void EdgeMultiplay.NetworkedPlayer.ListenToMessages ()
 Call ListenToMessages() to start listening to messages from the server More...
 
void EdgeMultiplay.NetworkedPlayer.StopListening ()
 Add StopListening when you want to stop listening to messages from the server More...
 
void EdgeMultiplay.NetworkedPlayer.SendGamePlayEvent (GamePlayEvent gamePlayEvent)
 Sends an event to all players in the room More...
 
void EdgeMultiplay.NetworkedPlayer.SendGamePlayEventUDP (GamePlayEvent gamePlayEvent)
 Sends an event to all players in the room (UDP) More...
 
Observable EdgeMultiplay.NetworkedPlayer.CreateObservableObject (string prefabName, Vector3 startPosition, Quaternion startRotation, SyncOptions syncOption, bool interpolatePosition=false, bool interpolateRotation=false, float interpolationFactor=0)
 Creates synced GameObject in runtime in the local player's world and sends an event to all players in the room to create the observable in their worlds More...