Functions | |
void | EdgeMultiplay.NetworkedPlayer.ListenToMessages () |
Call ListenToMessages() to start listening to messages from the server More... | |
void | EdgeMultiplay.NetworkedPlayer.StopListening () |
Add StopListening when you want to stop listening to messages from the server More... | |
void | EdgeMultiplay.NetworkedPlayer.SendGamePlayEvent (GamePlayEvent gamePlayEvent) |
Sends an event to all players in the room More... | |
void | EdgeMultiplay.NetworkedPlayer.SendGamePlayEventUDP (GamePlayEvent gamePlayEvent) |
Sends an event to all players in the room (UDP) More... | |
Observable | EdgeMultiplay.NetworkedPlayer.CreateObservableObject (string prefabName, Vector3 startPosition, Quaternion startRotation, SyncOptions syncOption, bool interpolatePosition=false, bool interpolateRotation=false, float interpolationFactor=0) |
Creates synced GameObject in runtime in the local player's world and sends an event to all players in the room to create the observable in their worlds More... | |