| ActivePlayer | EdgeMultiplay.NetworkedPlayer | |
| BroadcastMessage(GamePlayEvent gamePlayEvent) | EdgeMultiplay.NetworkedPlayer | |
| BroadcastMessage(string eventName, Vector3 position) | EdgeMultiplay.NetworkedPlayer | |
| BroadcastMessage(string eventName, Quaternion rotation) | EdgeMultiplay.NetworkedPlayer | |
| BroadcastMessage(string eventName, Vector3 position, Quaternion rotation) | EdgeMultiplay.NetworkedPlayer | |
| BroadcastMessage(string eventName, List< int > integerArray) | EdgeMultiplay.NetworkedPlayer | |
| BroadcastMessage(string eventName, List< float > floatArray) | EdgeMultiplay.NetworkedPlayer | |
| BroadcastMessage(string eventName, string[] stringData=null, int[] commandInts=null, float[] floatData=null, bool[] booleanData=null) | EdgeMultiplay.NetworkedPlayer | |
| connectedToEdge (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| ConnectToEdge(bool useAnyCarrierNetwork=true, bool useFallBackLocation=false, string path="") | EdgeMultiplay.EdgeMultiplayCallbacks | |
| CreateObservableObject(string prefabName, Vector3 startPosition, Quaternion startRotation, SyncOptions syncOption, bool interpolatePosition=false, bool interpolateRotation=false, float interpolationFactor=0) | EdgeMultiplay.NetworkedPlayer | |
| eventReceived (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| failureToConnect (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| gameEnd (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| gameStart (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| isLocalPlayer (defined in EdgeMultiplay.NetworkedPlayer) | EdgeMultiplay.NetworkedPlayer | |
| joinRoomFaliure (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| leftRoom (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| ListenToMessages() | EdgeMultiplay.NetworkedPlayer | |
| newObservableCreated (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| newRoomCreatedInLobby (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| notificationEvent (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| observer | EdgeMultiplay.NetworkedPlayer | |
| OnConnectionToEdge() | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
| OnFaliureToConnect(string reason) | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
| OnGameStart() | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
| OnJoinRoomFailed() | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
| OnLeftRoom() | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
| OnMessageReceived(GamePlayEvent gamePlayEvent) | EdgeMultiplay.NetworkedPlayer | virtual |
| OnNewObservableCreated(Observable observable) | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
| OnNewRoomCreatedInLobby() | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
| OnNotificationEvent(Notification notification) | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
| OnOwnershipRequestReceived(NetworkedPlayer requestee, Observable observable) | EdgeMultiplay.NetworkedPlayer | virtual |
| OnPlayerLeft(RoomMemberLeft playerLeft) | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
| OnRegisterEvent() | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
| OnRoomCreated(Room room) | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
| OnRoomJoin(Room room) | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
| OnRoomRemovedFromLobby() | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
| OnRoomsListReceived(List< Room > rooms) | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
| OnUDPEventReceived(GamePlayEvent udpEvent) | EdgeMultiplay.NetworkedPlayer | virtual |
| OnWebSocketEventReceived(GamePlayEvent gameplayEvent) | EdgeMultiplay.NetworkedPlayer | virtual |
| ownershipRequested (defined in EdgeMultiplay.NetworkedPlayer) | EdgeMultiplay.NetworkedPlayer | |
| playerEvent (defined in EdgeMultiplay.NetworkedPlayer) | EdgeMultiplay.NetworkedPlayer | |
| playerId | EdgeMultiplay.NetworkedPlayer | |
| playerIndex | EdgeMultiplay.NetworkedPlayer | |
| PlayerJoinedRoom(Room room) | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
| playerLeft (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| playerName | EdgeMultiplay.NetworkedPlayer | |
| playerRoomJoined (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| registerEvent (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| roomCreated (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| roomId | EdgeMultiplay.NetworkedPlayer | |
| roomJoin (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| roomRemovedFromLobby (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| roomsList (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
| SendGamePlayEvent(GamePlayEvent gamePlayEvent) | EdgeMultiplay.NetworkedPlayer | |
| SendGamePlayEventUDP(GamePlayEvent gamePlayEvent) | EdgeMultiplay.NetworkedPlayer | |
| SetUpPlayer(Player playerFromServer, string roomId, bool isLocalPlayer=false) (defined in EdgeMultiplay.NetworkedPlayer) | EdgeMultiplay.NetworkedPlayer | |
| StopListening() | EdgeMultiplay.NetworkedPlayer | |
| udpEventReceived (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |