ActivePlayer | EdgeMultiplay.NetworkedPlayer | |
BroadcastMessage(GamePlayEvent gamePlayEvent) | EdgeMultiplay.NetworkedPlayer | |
BroadcastMessage(string eventName, Vector3 position) | EdgeMultiplay.NetworkedPlayer | |
BroadcastMessage(string eventName, Quaternion rotation) | EdgeMultiplay.NetworkedPlayer | |
BroadcastMessage(string eventName, Vector3 position, Quaternion rotation) | EdgeMultiplay.NetworkedPlayer | |
BroadcastMessage(string eventName, List< int > integerArray) | EdgeMultiplay.NetworkedPlayer | |
BroadcastMessage(string eventName, List< float > floatArray) | EdgeMultiplay.NetworkedPlayer | |
BroadcastMessage(string eventName, string[] stringData=null, int[] commandInts=null, float[] floatData=null, bool[] booleanData=null) | EdgeMultiplay.NetworkedPlayer | |
connectedToEdge (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
ConnectToEdge(bool useAnyCarrierNetwork=true, bool useFallBackLocation=false, string path="") | EdgeMultiplay.EdgeMultiplayCallbacks | |
CreateObservableObject(string prefabName, Vector3 startPosition, Quaternion startRotation, SyncOptions syncOption, bool interpolatePosition=false, bool interpolateRotation=false, float interpolationFactor=0) | EdgeMultiplay.NetworkedPlayer | |
eventReceived (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
failureToConnect (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
gameEnd (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
gameStart (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
isLocalPlayer (defined in EdgeMultiplay.NetworkedPlayer) | EdgeMultiplay.NetworkedPlayer | |
joinRoomFaliure (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
leftRoom (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
ListenToMessages() | EdgeMultiplay.NetworkedPlayer | |
newObservableCreated (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
newRoomCreatedInLobby (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
notificationEvent (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
observer | EdgeMultiplay.NetworkedPlayer | |
OnConnectionToEdge() | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
OnFaliureToConnect(string reason) | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
OnGameStart() | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
OnJoinRoomFailed() | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
OnLeftRoom() | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
OnMessageReceived(GamePlayEvent gamePlayEvent) | EdgeMultiplay.NetworkedPlayer | virtual |
OnNewObservableCreated(Observable observable) | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
OnNewRoomCreatedInLobby() | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
OnNotificationEvent(Notification notification) | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
OnOwnershipRequestReceived(NetworkedPlayer requestee, Observable observable) | EdgeMultiplay.NetworkedPlayer | virtual |
OnPlayerLeft(RoomMemberLeft playerLeft) | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
OnRegisterEvent() | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
OnRoomCreated(Room room) | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
OnRoomJoin(Room room) | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
OnRoomRemovedFromLobby() | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
OnRoomsListReceived(List< Room > rooms) | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
OnUDPEventReceived(GamePlayEvent udpEvent) | EdgeMultiplay.NetworkedPlayer | virtual |
OnWebSocketEventReceived(GamePlayEvent gameplayEvent) | EdgeMultiplay.NetworkedPlayer | virtual |
ownershipRequested (defined in EdgeMultiplay.NetworkedPlayer) | EdgeMultiplay.NetworkedPlayer | |
playerEvent (defined in EdgeMultiplay.NetworkedPlayer) | EdgeMultiplay.NetworkedPlayer | |
playerId | EdgeMultiplay.NetworkedPlayer | |
playerIndex | EdgeMultiplay.NetworkedPlayer | |
PlayerJoinedRoom(Room room) | EdgeMultiplay.EdgeMultiplayCallbacks | virtual |
playerLeft (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
playerName | EdgeMultiplay.NetworkedPlayer | |
playerRoomJoined (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
registerEvent (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
roomCreated (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
roomId | EdgeMultiplay.NetworkedPlayer | |
roomJoin (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
roomRemovedFromLobby (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
roomsList (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |
SendGamePlayEvent(GamePlayEvent gamePlayEvent) | EdgeMultiplay.NetworkedPlayer | |
SendGamePlayEventUDP(GamePlayEvent gamePlayEvent) | EdgeMultiplay.NetworkedPlayer | |
SetUpPlayer(Player playerFromServer, string roomId, bool isLocalPlayer=false) (defined in EdgeMultiplay.NetworkedPlayer) | EdgeMultiplay.NetworkedPlayer | |
StopListening() | EdgeMultiplay.NetworkedPlayer | |
udpEventReceived (defined in EdgeMultiplay.EdgeMultiplayCallbacks) | EdgeMultiplay.EdgeMultiplayCallbacks | static |