EdgeMultiplay.NetworkedPlayer Member List

This is the complete list of members for EdgeMultiplay.NetworkedPlayer, including all inherited members.

ActivePlayerEdgeMultiplay.NetworkedPlayer
BroadcastMessage(GamePlayEvent gamePlayEvent)EdgeMultiplay.NetworkedPlayer
BroadcastMessage(string eventName, Vector3 position)EdgeMultiplay.NetworkedPlayer
BroadcastMessage(string eventName, Quaternion rotation)EdgeMultiplay.NetworkedPlayer
BroadcastMessage(string eventName, Vector3 position, Quaternion rotation)EdgeMultiplay.NetworkedPlayer
BroadcastMessage(string eventName, List< int > integerArray)EdgeMultiplay.NetworkedPlayer
BroadcastMessage(string eventName, List< float > floatArray)EdgeMultiplay.NetworkedPlayer
BroadcastMessage(string eventName, string[] stringData=null, int[] commandInts=null, float[] floatData=null, bool[] booleanData=null)EdgeMultiplay.NetworkedPlayer
connectedToEdge (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
ConnectToEdge(bool useAnyCarrierNetwork=true, bool useFallBackLocation=false, string path="")EdgeMultiplay.EdgeMultiplayCallbacks
CreateObservableObject(string prefabName, Vector3 startPosition, Quaternion startRotation, SyncOptions syncOption, bool interpolatePosition=false, bool interpolateRotation=false, float interpolationFactor=0)EdgeMultiplay.NetworkedPlayer
eventReceived (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
failureToConnect (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
gameEnd (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
gameStart (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
isLocalPlayer (defined in EdgeMultiplay.NetworkedPlayer)EdgeMultiplay.NetworkedPlayer
joinRoomFaliure (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
leftRoom (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
ListenToMessages()EdgeMultiplay.NetworkedPlayer
newObservableCreated (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
newRoomCreatedInLobby (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
notificationEvent (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
observerEdgeMultiplay.NetworkedPlayer
OnConnectionToEdge()EdgeMultiplay.EdgeMultiplayCallbacksvirtual
OnFaliureToConnect(string reason)EdgeMultiplay.EdgeMultiplayCallbacksvirtual
OnGameStart()EdgeMultiplay.EdgeMultiplayCallbacksvirtual
OnJoinRoomFailed()EdgeMultiplay.EdgeMultiplayCallbacksvirtual
OnLeftRoom()EdgeMultiplay.EdgeMultiplayCallbacksvirtual
OnMessageReceived(GamePlayEvent gamePlayEvent)EdgeMultiplay.NetworkedPlayervirtual
OnNewObservableCreated(Observable observable)EdgeMultiplay.EdgeMultiplayCallbacksvirtual
OnNewRoomCreatedInLobby()EdgeMultiplay.EdgeMultiplayCallbacksvirtual
OnNotificationEvent(Notification notification)EdgeMultiplay.EdgeMultiplayCallbacksvirtual
OnOwnershipRequestReceived(NetworkedPlayer requestee, Observable observable)EdgeMultiplay.NetworkedPlayervirtual
OnPlayerLeft(RoomMemberLeft playerLeft)EdgeMultiplay.EdgeMultiplayCallbacksvirtual
OnRegisterEvent()EdgeMultiplay.EdgeMultiplayCallbacksvirtual
OnRoomCreated(Room room)EdgeMultiplay.EdgeMultiplayCallbacksvirtual
OnRoomJoin(Room room)EdgeMultiplay.EdgeMultiplayCallbacksvirtual
OnRoomRemovedFromLobby()EdgeMultiplay.EdgeMultiplayCallbacksvirtual
OnRoomsListReceived(List< Room > rooms)EdgeMultiplay.EdgeMultiplayCallbacksvirtual
OnUDPEventReceived(GamePlayEvent udpEvent)EdgeMultiplay.NetworkedPlayervirtual
OnWebSocketEventReceived(GamePlayEvent gameplayEvent)EdgeMultiplay.NetworkedPlayervirtual
ownershipRequested (defined in EdgeMultiplay.NetworkedPlayer)EdgeMultiplay.NetworkedPlayer
playerEvent (defined in EdgeMultiplay.NetworkedPlayer)EdgeMultiplay.NetworkedPlayer
playerIdEdgeMultiplay.NetworkedPlayer
playerIndexEdgeMultiplay.NetworkedPlayer
PlayerJoinedRoom(Room room)EdgeMultiplay.EdgeMultiplayCallbacksvirtual
playerLeft (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
playerNameEdgeMultiplay.NetworkedPlayer
playerRoomJoined (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
registerEvent (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
roomCreated (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
roomIdEdgeMultiplay.NetworkedPlayer
roomJoin (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
roomRemovedFromLobby (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
roomsList (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic
SendGamePlayEvent(GamePlayEvent gamePlayEvent)EdgeMultiplay.NetworkedPlayer
SendGamePlayEventUDP(GamePlayEvent gamePlayEvent)EdgeMultiplay.NetworkedPlayer
SetUpPlayer(Player playerFromServer, string roomId, bool isLocalPlayer=false) (defined in EdgeMultiplay.NetworkedPlayer)EdgeMultiplay.NetworkedPlayer
StopListening()EdgeMultiplay.NetworkedPlayer
udpEventReceived (defined in EdgeMultiplay.EdgeMultiplayCallbacks)EdgeMultiplay.EdgeMultiplayCallbacksstatic