Wrapper class for the player info received from the server More...
Public Attributes | |
| string | playerId |
| Unique ID assigned to player once the connection is established with the server, assigned on RegisterEvent More... | |
| string | playerName |
| Player Name sat in the CreateRoom or JoinRoom Request. More... | |
| int | playerIndex |
| the player order in the room, ex. the first player to join a room has playerIndex of 0 More... | |
| int | playerAvatar = 0 |
| the player Avatar will be selected from EdgeManager SpawnPrefabs Array by index (ex. if playerAvatar=3 then the player will take the Avatar from EdgeManager.SpawnPrefabs[3] More... | |
Properties | |
| Dictionary< string, string > | playerTagsDict [get] |
| Dictionary<string,string> custom data associated with the player More... | |