Functions | |
virtual void | EdgeMultiplay.EdgeMultiplayCallbacks.OnConnectionToEdge () |
Called once the ConnectToEdge Request succeed More... | |
virtual void | EdgeMultiplay.EdgeMultiplayCallbacks.OnFaliureToConnect (string reason) |
Called once the ConnectToEdge Request fails More... | |
virtual void | EdgeMultiplay.EdgeMultiplayCallbacks.OnRegisterEvent () |
Called once the server assigned a playerId to the user right after the connection is established More... | |
virtual void | EdgeMultiplay.EdgeMultiplayCallbacks.OnNotificationEvent (Notification notification) |
Called once a notification is received from the server More... | |
virtual void | EdgeMultiplay.EdgeMultiplayCallbacks.OnRoomsListReceived (List< Room > rooms) |
The response for EdgeManager.GetRooms() returns list of rooms on the server More... | |
virtual void | EdgeMultiplay.EdgeMultiplayCallbacks.OnNewRoomCreatedInLobby () |
Called automatically once a new room is created on the server You can use this callback to call EdgeManager.GetRooms() to get the updated list of the rooms in the lobby More... | |
virtual void | EdgeMultiplay.EdgeMultiplayCallbacks.OnRoomRemovedFromLobby () |
Called automatically once a room is removed from the lobby You can use this callback to call EdgeManager.GetRooms() to get the updated list of the rooms in the lobby More... | |
virtual void | EdgeMultiplay.EdgeMultiplayCallbacks.OnRoomCreated (Room room) |
Called once the local player creates a room, The response of EdgeManagre.CreateRoom() and might be the response of EdgeManager.JoinOrCreateRoom() in case of room creation More... | |
virtual void | EdgeMultiplay.EdgeMultiplayCallbacks.OnRoomJoin (Room room) |
Called once the local player joins a room, The response of EdgeManagre.JoinRoom() and might be the response of EdgeManager.JoinOrCreateRoom() in case of room join More... | |
virtual void | EdgeMultiplay.EdgeMultiplayCallbacks.PlayerJoinedRoom (Room room) |
Called automatically once a player joins the local player room More... | |
virtual void | EdgeMultiplay.EdgeMultiplayCallbacks.OnJoinRoomFailed () |
Called once a JoinRoom Request fails on the server More... | |
virtual void | EdgeMultiplay.EdgeMultiplayCallbacks.OnGameStart () |
Called once the game starts, the game starts on the server once the number of players == the maximum players per room More... | |
virtual void | EdgeMultiplay.EdgeMultiplayCallbacks.OnPlayerLeft (RoomMemberLeft playerLeft) |
Called once a player in the same room as the local player leaves the room More... | |
virtual void | EdgeMultiplay.EdgeMultiplayCallbacks.OnLeftRoom () |
Called once ExitRoom request in(EdgeManager.ExitRoom()) succeed More... | |