Game Flow Callbacks

Functions

virtual void EdgeMultiplay.EdgeMultiplayCallbacks.OnConnectionToEdge ()
 Called once the ConnectToEdge Request succeed More...
 
virtual void EdgeMultiplay.EdgeMultiplayCallbacks.OnFaliureToConnect (string reason)
 Called once the ConnectToEdge Request fails More...
 
virtual void EdgeMultiplay.EdgeMultiplayCallbacks.OnRegisterEvent ()
 Called once the server assigned a playerId to the user right after the connection is established More...
 
virtual void EdgeMultiplay.EdgeMultiplayCallbacks.OnNotificationEvent (Notification notification)
 Called once a notification is received from the server More...
 
virtual void EdgeMultiplay.EdgeMultiplayCallbacks.OnRoomsListReceived (List< Room > rooms)
 The response for EdgeManager.GetRooms() returns list of rooms on the server More...
 
virtual void EdgeMultiplay.EdgeMultiplayCallbacks.OnNewRoomCreatedInLobby ()
 Called automatically once a new room is created on the server You can use this callback to call EdgeManager.GetRooms() to get the updated list of the rooms in the lobby More...
 
virtual void EdgeMultiplay.EdgeMultiplayCallbacks.OnRoomRemovedFromLobby ()
 Called automatically once a room is removed from the lobby You can use this callback to call EdgeManager.GetRooms() to get the updated list of the rooms in the lobby More...
 
virtual void EdgeMultiplay.EdgeMultiplayCallbacks.OnRoomCreated (Room room)
 Called once the local player creates a room, The response of EdgeManagre.CreateRoom() and might be the response of EdgeManager.JoinOrCreateRoom() in case of room creation More...
 
virtual void EdgeMultiplay.EdgeMultiplayCallbacks.OnRoomJoin (Room room)
 Called once the local player joins a room, The response of EdgeManagre.JoinRoom() and might be the response of EdgeManager.JoinOrCreateRoom() in case of room join More...
 
virtual void EdgeMultiplay.EdgeMultiplayCallbacks.PlayerJoinedRoom (Room room)
 Called automatically once a player joins the local player room More...
 
virtual void EdgeMultiplay.EdgeMultiplayCallbacks.OnJoinRoomFailed ()
 Called once a JoinRoom Request fails on the server More...
 
virtual void EdgeMultiplay.EdgeMultiplayCallbacks.OnGameStart ()
 Called once the game starts, the game starts on the server once the number of players == the maximum players per room More...
 
virtual void EdgeMultiplay.EdgeMultiplayCallbacks.OnPlayerLeft (RoomMemberLeft playerLeft)
 Called once a player in the same room as the local player leaves the room More...
 
virtual void EdgeMultiplay.EdgeMultiplayCallbacks.OnLeftRoom ()
 Called once ExitRoom request in(EdgeManager.ExitRoom()) succeed More...