void EdgeMultiplay.EdgeMultiplayObserver.RequestOwnership | ( | ObservableView | observableView | ) |
Call RequestOwnership() to request the ownership transfer of an observable from its owner It's up to the owner to approve or reject the ownership transfer
This will trigger OnOwnershipRequestReceived() callback on the observable owner
observableView | The ObservableView component attached to the Synced GameObject |
All Synced GameObjects have ObservableView component added at runtime