EdgeMultiplayObserver can be added to on an object to sync its position and/or rotation between all players You can sync a PlayerObject or Non PlayerObject More...
Public Member Functions | |
void | UpdateObservables () |
UpdateObservers does the following: More... | |
void | TakeOverObservable (ObservableView observableView) |
Call TakeOverObservable() to take over the ownership of an observable you don't own More... | |
void | RequestOwnership (ObservableView observableView) |
Call RequestOwnership() to request the ownership transfer of an observable from its owner It's up to the owner to approve or reject the ownership transfer More... | |
Public Attributes | |
NetworkedPlayer | networkedPlayer |
The PlayerManager who owns this Observer More... | |
UpdateRate | updateRate |
The rate which the observer checks if the observed objects' transform data have been updated More... | |
List< Observable > | observables |
List of observed objects More... | |