void EdgeMultiplay.EdgeMultiplayObserver.UpdateObservables | ( | ) |
UpdateObservers does the following:
1.Update the observables list indices.
2.Updates/Assigns an Obserview View to the observed game objects.
3.Disables the rigid body 2d or 3d on the observed game objects, so the physics can be simulated from the owner only.
You should call UpdateObservables() at these situations:
1.New observable added.
2.Observable ownership change.