ConnectToServer(bool useAnyCarrierNetwork=true, bool useFallBackLocation=false, string path="") | EdgeMultiplay.EdgeManager | |
CreateRoom(string playerName, int playerAvatar, int maxPlayersPerRoom, Dictionary< string, string > playerTags=null) | EdgeMultiplay.EdgeManager | static |
currentRoomPlayers | EdgeMultiplay.EdgeManager | static |
defaultEdgeMultiplayServerTCPPort | EdgeMultiplay.EdgeManager | static |
defaultEdgeMultiplayServerUDPPort | EdgeMultiplay.EdgeManager | static |
Disconnect() | EdgeMultiplay.EdgeManager | static |
ExitRoom() | EdgeMultiplay.EdgeManager | static |
gameSession | EdgeMultiplay.EdgeManager | static |
gameStarted | EdgeMultiplay.EdgeManager | static |
GetAvailableRooms() | EdgeMultiplay.EdgeManager | static |
GetPlayer(string playerId) | EdgeMultiplay.EdgeManager | static |
GetPlayer(int playerIndex) | EdgeMultiplay.EdgeManager | static |
GetRooms() | EdgeMultiplay.EdgeManager | static |
hostIPAddress | EdgeMultiplay.EdgeManager | |
integration | EdgeMultiplay.EdgeManager | static |
JoinOrCreateRoom(string playerName, int playerAvatar, int maxPlayersPerRoom, Dictionary< string, string > playerTags=null) | EdgeMultiplay.EdgeManager | static |
JoinRoom(string roomId, string playerName, int playerAvatar, Dictionary< string, string > playerTags=null) | EdgeMultiplay.EdgeManager | static |
localPlayer | EdgeMultiplay.EdgeManager | static |
MessageSender | EdgeMultiplay.EdgeManager | static |
observers | EdgeMultiplay.EdgeManager | static |
SendGamePlayEvent(GamePlayEvent gamePlayEvent) | EdgeMultiplay.EdgeManager | |
SendUDPMessage(GamePlayEvent gameplayEvent) | EdgeMultiplay.EdgeManager | static |
SpawnInfo | EdgeMultiplay.EdgeManager | |
SpawnPrefabs | EdgeMultiplay.EdgeManager | |
useLocalHostServer | EdgeMultiplay.EdgeManager | |
WorldOriginTransform | EdgeMultiplay.EdgeManager | |