| ConnectToServer(bool useAnyCarrierNetwork=true, bool useFallBackLocation=false, string path="") | EdgeMultiplay.EdgeManager | |
| CreateRoom(string playerName, int playerAvatar, int maxPlayersPerRoom, Dictionary< string, string > playerTags=null) | EdgeMultiplay.EdgeManager | static |
| currentRoomPlayers | EdgeMultiplay.EdgeManager | static |
| defaultEdgeMultiplayServerTCPPort | EdgeMultiplay.EdgeManager | static |
| defaultEdgeMultiplayServerUDPPort | EdgeMultiplay.EdgeManager | static |
| Disconnect() | EdgeMultiplay.EdgeManager | static |
| ExitRoom() | EdgeMultiplay.EdgeManager | static |
| gameSession | EdgeMultiplay.EdgeManager | static |
| gameStarted | EdgeMultiplay.EdgeManager | static |
| GetAvailableRooms() | EdgeMultiplay.EdgeManager | static |
| GetPlayer(string playerId) | EdgeMultiplay.EdgeManager | static |
| GetPlayer(int playerIndex) | EdgeMultiplay.EdgeManager | static |
| GetRooms() | EdgeMultiplay.EdgeManager | static |
| hostIPAddress | EdgeMultiplay.EdgeManager | |
| integration | EdgeMultiplay.EdgeManager | static |
| JoinOrCreateRoom(string playerName, int playerAvatar, int maxPlayersPerRoom, Dictionary< string, string > playerTags=null) | EdgeMultiplay.EdgeManager | static |
| JoinRoom(string roomId, string playerName, int playerAvatar, Dictionary< string, string > playerTags=null) | EdgeMultiplay.EdgeManager | static |
| localPlayer | EdgeMultiplay.EdgeManager | static |
| MessageSender | EdgeMultiplay.EdgeManager | static |
| observers | EdgeMultiplay.EdgeManager | static |
| SendGamePlayEvent(GamePlayEvent gamePlayEvent) | EdgeMultiplay.EdgeManager | |
| SendUDPMessage(GamePlayEvent gameplayEvent) | EdgeMultiplay.EdgeManager | static |
| SpawnInfo | EdgeMultiplay.EdgeManager | |
| SpawnPrefabs | EdgeMultiplay.EdgeManager | |
| useLocalHostServer | EdgeMultiplay.EdgeManager | |
| WorldOriginTransform | EdgeMultiplay.EdgeManager | |