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| static float[] | GetPositionData (Transform transformComponent) |
| | Extracts position data as float array [3] from a transform component More...
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| static float[] | GetRotationEulerData (Transform transformComponent) |
| | Extracts rotation euler's angles as float array [3] from a transform component More...
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| static float[] | GetPositionAndRotationData (Transform transformComponent) |
| | Extracts position and rotation euler's angles as float array [6] from a transform component More...
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| static float[] | GetLocalPositionData (Transform transformComponent) |
| | Extracts local position data as float array [3] from a transform component More...
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| static float[] | GetLocalRotationData (Transform transformComponent) |
| | Extracts local rotation euler's angles as float array [3] from a transform component More...
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| static float[] | GetLocalPositionAndRotationData (Transform transformComponent) |
| | Extracts local position and local rotation euler's angles as float array [6] from a transform component More...
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| static void | SetLocalPostion (Transform transformComponent, Vector3 targetLocalPosition) |
| | Sets the local position of the supplied transform component to the supplied targetLocalPositon More...
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| static void | SetLocalRotation (Transform transformComponent, Vector3 targetRotationEulers) |
| | Sets the local rotation of the supplied transform component to the supplied targetLocalRotation euler's angles More...
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| static float[] | ConvertVector3ToFloatArray (Vector3 vector3) |
| | Converts a Vector3 to a float array of size 3 More...
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| static float[] | ConvertQuaternionToFloatArray (Quaternion quaternion) |
| | Converts a quaternion to a float array of size 4 -> (x,y,z,w) More...
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| static Vector3 | ConvertFloatArrayToVector3 (float[] floatArray, int startIndex=0) |
| | Returns a Vector 3 from the supplied floatArray starting from the supplied startIndex, your floatArray size must be larger than 2 More...
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| static Quaternion | ConvertFloatArrayToQuaternion (float[] floatArray, int startIndex=0) |
| | Returns a Quaternion from the supplied floatArray starting from the supplied startIndex, your floatArray size must be larger than 3 More...
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