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static NetworkedPlayer | EdgeMultiplay.EdgeManager.GetPlayer (string playerId) |
| Get Player using the player id More...
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static NetworkedPlayer | EdgeMultiplay.EdgeManager.GetPlayer (int playerIndex) |
| Get Player using the player index in the room More...
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static void | EdgeMultiplay.EdgeManager.JoinOrCreateRoom (string playerName, int playerAvatar, int maxPlayersPerRoom, Dictionary< string, string > playerTags=null) |
| Sends Join Or Create Room request to the server, the server will try to match a player with any available room if the server didn't find an available room, the server will create a room for the player More...
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static void | EdgeMultiplay.EdgeManager.GetRooms () |
| Sends a request to the server to get a full list of rooms on the servers More...
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static void | EdgeMultiplay.EdgeManager.GetAvailableRooms () |
| Sends a request to the server to get a full list of rooms on the servers More...
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static void | EdgeMultiplay.EdgeManager.CreateRoom (string playerName, int playerAvatar, int maxPlayersPerRoom, Dictionary< string, string > playerTags=null) |
| Sends a request to the server to create a room More...
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static void | EdgeMultiplay.EdgeManager.JoinRoom (string roomId, string playerName, int playerAvatar, Dictionary< string, string > playerTags=null) |
| Sends a request to the server to join a room More...
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static void | EdgeMultiplay.EdgeManager.SendUDPMessage (GamePlayEvent gameplayEvent) |
| Sends a UDP Message from local player to other room members, can be used only after the game starts (OnGameStart()) More...
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static void | EdgeMultiplay.EdgeManager.Disconnect () |
| Kill the connection to your EdgeMultiplay server More...
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static void | EdgeMultiplay.EdgeManager.ExitRoom () |
| Exit the current room you are in. More...
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void | EdgeMultiplay.EdgeManager.SendGamePlayEvent (GamePlayEvent gamePlayEvent) |
| Not Recommended Send GamePlayEvent from your GameManager You can always send GamePlayEvent from your PlayerManager where most of your player logic should reside. More...
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