Constructor
new Lobby(MAX_ROOMS_PER_LOBBY)
Parameters:
Name | Type | Description |
---|---|---|
MAX_ROOMS_PER_LOBBY |
integer | maximum rooms per lobby based on the number of rooms members per room & the app instance flavor (server performance) |
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Methods
addPlayer(playerKey, connection)
Parameters:
Name | Type | Description |
---|---|---|
playerKey |
string | unique identifier of the session using the |Sec-WebSocket-Key| header |
connection |
ws | websocket connection |
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addRoom(room)
Parameters:
Name | Type | Description |
---|---|---|
room |
Room | room object, representing the room to be added |
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getPlayerConnection(playerId)
Parameters:
Name | Type | Description |
---|---|---|
playerId |
string | unique player id assigned once the connection is established using uuid package |
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getRoomById(roomId)
Parameters:
Name | Type | Description |
---|---|---|
roomId |
string | the unique room id of the room |
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markRoomAsFull(room)
Parameters:
Name | Type | Description |
---|---|---|
room |
Room | room object, representing the room to be marked full |
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notifyLobbyMembers(Event)
Parameters:
Name | Type | Description |
---|---|---|
Event |
Event | event object, representing the event to be sent to Lobby members |
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removePlayer(playerId)
Parameters:
Name | Type | Description |
---|---|---|
playerId |
string | unique player id assigned once the connection is established using uuid package |
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removeRoom(roomId)
Parameters:
Name | Type | Description |
---|---|---|
roomId |
string | the unique room id of the room to be removed |
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udpConnectionExists(udpClient)
Parameters:
Name | Type | Description |
---|---|---|
udpClient |
UDPClient | UDPClient object |
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updateRoomUDPClientsMap(roomId, udpClient)
Parameters:
Name | Type | Description |
---|---|---|
roomId |
string | the unique room id of the room |
udpClient |
UDPClient | UDPClient Object, representing the udp connection to be added to the udpClientsMap |
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