Constructor
new GamePlayEvent(roomId, senderId, eventName, stringData, integerData, floatData, booleanData)
Parameters:
Name | Type | Description |
---|---|---|
roomId |
string | unique room id assigned on room creation, the id is generated using uuid() module |
senderId |
string | the playerId of the sender, a playerId is a unique player id assigned once the connection is established using uuid package |
eventName |
string | the name of the gamePlayEvent, you can choose any name you like, there is only one reserved name "EdgeMultiplayObserver"(Don't use this name) |
stringData |
Array.<string> | an array of strings to be transferred between players |
integerData |
Array.<integer> | an array of integers to be transferred between players |
floatData |
Array.<float> | an array of floating point numbers to be transferred between players |
booleanData |
Array.<boolean> | an array of booleans to be transferred between players |
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